Principle
Experimental setup for controlling the lighting depending on the brightness of the surroundings. In the experiment, the lamp switches off when a freely selectable light intensity is exceeded and vice versa.
Benefits
-
Programming of the controller with the Scratch programming language or with a trigger function.
-
Use of standard Cobra SMARTsense sensors for teaching in schools and universities. Tasks
Tasks
-
Continuous measurement of brightness (in lux) and programming the switching of a light source depending on the brightness.
Learning objectives
-
The students learn how to create a lighting control system with just a few components.
-
Scratch programming.